3D Racing Game in DirectX (2012)

I worked on the level-of-details terrain in CPU. Here is my csdn blog of fixing the leaks between neighbor triangles using Haffman code. I may translate it to English in my current blog when I get time. Feel free to reach out if you don't know Chinese yet wanna read it.

3D Game Engine in DirectX (2012)

My role in this project is writing the AI system, and some 3D math utilities.

“Soul of The Elegy” 3D RPG Game in DirectX (2011)

I wrote the UI system for this game.

Console FreeCell in C++ (2010)

I wrote the entire freecell game.

Sky Thunder on iOS(2011)

I wrote the entire sky thunder game in 2D. Including bullet system, movement, etc. No physics are envolved.

“Wild Cat” 2D Game in C (2009)

This is my first C project in 2009 (when I was a freshman at college). It is a 2D game using <graphics.h>... very old. It was a cat going towards the end of a "complicated" track but the player needs to control the position and direction of the cat to make sure it doesn't die by crushing in to the animated windmill and by not eating all the stars..

This is my first C project in 2009 (when I was a freshman at college). It is a 2D game using <graphics.h>... very old. It was a cat going towards the end of a "complicated" track but the player needs to control the position and direction of the cat to make sure it doesn't die by crushing in to the animated windmill and by not eating all the stars..

Here are a few videos of winning and lost. The player can also pause the ongoing game, or leave the game in the beginning. There's a timeout counter to limit the time.

Win

Lost because time is out

Lost because there're stars left. The cat should eat up all the stars